Mastering UI/UX Design
Learn UI and UX Design in Figma by Building Real Projects
About this book
This hands-on course guides you through designing a complete, clickable coffee ordering app in Figma, from initial sketch to polished prototype. You will master the core principles of UI/UX design by solving a real-world client problem, building a robust portfolio piece along the way.
“I believe craft should be teachable, that strategy without execution is decoration, and that the fastest way to learn anything is to put it in front of a real person. This book will not stop at the software, because the job of a designer is not just to make pretty screens, but to solve real human problems. You will learn by doing, building a full app one step at a time, just like real product teams do. My hope is that you close this book, open Figma, and redesign one small thing that annoys you, then put it in front of someone and watch them get stuck, because that is where the real learning happens.”
— Syed Ahmed Ul Hassan, from the introduction
Owning the book unlocks its portal on the Hub: the Smart mentor, project evaluations with a graded report for all 66 projects, chapter-by-chapter progression, and the certificate.

- The whole book to read online, as soon as your payment is approved
- Each chapter's PDF, yours to download as you complete it
- The complete 11-chapter course portal
- 24/7 tutor · 1,000 tokens included
- All 66 projects graded with reports
- Printable, verifiable certificate
Got a printed copy? Redeem its code instead
10% of this purchase ($1.50) goes to workshops and printed books for kids in Northern Pakistan.Not just a book. A complete system.
The complete book, online
All 11 chapters to read in your portal from the moment you are approved, on your phone or laptop. Printed copies carry the same access code.
Chapters you keep, as you earn them
Finish a chapter's project and that chapter's PDF unlocks for you to download. Complete the course and the whole book is yours.
24/7 tutor, for life
A tutor that knows every page and never sleeps. The Regular tutor is free forever; 1,000 Smart tokens are included for deep, personalised help.
Project assessments
Submit every project and get a graded report out of 10: what you nailed, what to fix, exactly how.
Progression + certificate
Chapters unlock as you finish real work, ending in a verifiable certificate signed by the author.
Meet the Author 1 on 1
Book a live 30-minute Zoom session for career counselling or portfolio review whenever you need it.
By the last chapter, you will…
Why this skill, why right now
- The demand for skilled UI/UX designers is rapidly growing as businesses increasingly rely on intuitive digital products.
- Mastering Figma, the industry standard tool, makes you immediately employable in product teams worldwide.
- Learning to design for real user needs, not just aesthetics, is critical for creating successful and impactful digital experiences.
- This course teaches a practical, hands-on approach directly applicable to current industry workflows and client expectations.
- As AI and automation evolve, the human-centered design skills taught here will become even more valuable for crafting meaningful interactions.
- The ability to build flexible design systems in Figma will be essential for scaling products and collaborating in increasingly complex tech environments.
- Understanding user behavior and iterating based on feedback will remain a core competency, transcending specific tools or technologies.
- The principles of accessibility and inclusive design learned will be crucial for creating products that serve diverse global audiences.
Read a full chapter, free
No signup needed. This is a complete chapter exactly as it appears in the book, layout and all, with the kind of project you build at the end of every chapter. Learn it, then build it.
The guided project of Chapter 1 (Hello, Designer!). This chapter introduces the fundamental differences between UX (user experience) and UI (user interface), outlines the design process, and presents five key rules of good design. Students will set up their Figma project file and create their first design: a persona card for the client's key customer.
Owners submit this for a graded report out of 10, plus five practice briefs per chapter. Three submissions unlock the next chapter.
The 11 chapters
From students on this book
No reviews yet. Reviews come only from students who own the book.